1 package
2 {
3 import away3d.core.utils.Init;
4
5 public class RotatingMesh extends MeshObject
6 {
7 public function RotatingMesh(engineManager:EngineManager)
8 {
9 super(engineManager);
10 }
11
12 public function startupRotatingMesh(collada:XML, init:Init):RotatingMesh
13 {
14 super.startupColladaModelObject(collada, init);
15 return this;
16 }
17
18 public override function enterFrame(dt:Number):void
19 {
20 this.model.rotationY += 90 * dt;
21 }
22
23 }
24 }