1     package
2     {
3        import away3d.core.utils.Init;
4
5        public class RotatingMesh extends MeshObject
6        {
7           public function RotatingMesh(engineManager:EngineManager)
8           {
9              super(engineManager);
10          }
11
12          public function startupRotatingMesh(collada:XML, init:Init):RotatingMesh
13          {
14             super.startupColladaModelObject(collada, init);
15             return this;
16          }
17
18          public override function enterFrame(dt:Number):void
19          {
20             this.model.rotationY += 90 * dt;
21          }
22
23       }
24    }